Wow, it has been too long since I've posted here. Never fear, I have not abandoned my game. In fact, I have new arts scattered throughout this post to keep your eyeballs somewhat engaged. I feel that the juxtaposition of different concepts this challenge presents has helped me to see and stumble upon and think about ideas and phenomena I would otherwise never have encountered, so even if I were to never actually bring a game to fruition, I would have more than enough interesting stories and discoveries to share. I am the obsessive type, the type that gets completely suckered into a fandom, a research topic, and more importantly, a personal project, so this game idea has literally haunted my every thought for the past, I think, 2-3 years? The degree of my obsession has gone so deeply that themes of ice and the color red literally pervade my dreams on a semi-regular basis now. I am doing research even in my dreams; one of my dreams this past week involved me approaching one of numerous gigantic weird glacier-things scattered around an old mining-based town the class was visiting, and prying off a piece to study the way the colors shift and absorb light at different angles, so I could better understand how to capture its essence visually. My dream self will literally grow excited when it finds an inspiring shade of red or happens upon a snowy bank, or consciously note if some event in the dream world would be an interesting addition to the game.
Well, by divulging the depth of the challenge's impact on even my dreams I am not implying that this obsessive tendency is a good thing, and I definitely know it has no bearing on my actual progress with my game. But it is nice to know that, even when asleep, my brain naturally starts processing and playing with all the cultural bits and pieces I've discovered regarding the cards I've drawn. Dreams have become particularly useful in formulating a unique and personal aesthetic for the game, and though my abilities to translate that into digital form may be limited, some of that essence will definitely persist. I am also especially lucky this winter, since a variety of releases and events have been providing me with even more opportunities for aesthetic inspiration. Frozen has been excellent in teaching me how to catch the enchanting, soothing heavy wash of pink that casts over the snow at dawn and sunset, and Sochi has provided me with many examples of inspiring, strong female leads. And though I know that with the cold comes great discomfort and danger to the homeless, I could not help but glean inspiration from the weeks of snow and ice that cast upon Atlanta twice. Of course, I would rather that not happen again; I could get more out of a skiing trip than that without endangering anyone.
I personally don't really like this picture, but whatever. |
A full-body shot that isn't anatomically implausible! Yay! I really despise her sweater, though. |
Okay, cool, so obviously this whole people-interaction thing covers the tact card. Calling the professor a fatty is clearly a tactless move, and commenting on the implications of blah blah blah smart stuff with the guy a whole lot tactful. Now we need to cover self-control.
Self control would come in by using your standard old 'here's a list of stats, level them up!' system. It would be a bit like the Sims. Click that treadmill: five minutes later, oh look, your Sim's Athletic stat went up! Here is where my interpretation of self-control would come in to differentiate it, though. When you make Sally get on that treadmill, you don't just sit there and wait for her to loop through her running animation until Athleticism goes up to Level 4. There are going to be some major Mental Hurdles that pop up! Sally is, just like most people, not always going to be in control of herself. That means that if she feels lethargic and tired of feeling sore all the time, she may autonomously step off that treadmill and beeline for the couch. This negative state of mind is reflected in negative note clusters, and the only way to counter them is to play note clusters representing positive ideas. There is also a goal/motive window thing, and if it happens to be fuzzy and fading away, chances are her stamina and will are not going to hold up very well. Play those positive notes well enough and on tempo, and that goal may come into sharper focus for her. (There is a reason I'm using music as a means of controlling mood, but that would be something for a later post).
Something else that I'd want to implement in the name of Self Control is a feature for habits. It would be painfully tedious if you had to do the whole note-playing rote series of task-clicking every single day. The key is in doing something, like running at 5pm every other day, regularly enough that Sally cannot help but start autonomously doing it every day. When something becomes a habit, happy buzzy feel-good special effects and musics pop out at you and instead of making you sit there while she runs, it skips through the action and summarizes it, otome-style.
Here's an example from an otome called Love Revo:
Here you see the protagonist attempt a weight-reducing activity. The outcome is based on a stat called 'Info.' Once you initiate the activity, there's not much else you can do to control the outcome. |
Yay, something lineless! Also, I really need to work on rendering gems, that looks like an oversized gusher on her arm. |
Anyways, there are a lot of things I want to talk about regarding the past few years, and I plan on populating this blog with detailed info on all the interesting things my research has unearthed. Dry posts on the particulars of a speculative blueprint aren't particularly all that entertaining. A fun post I plan to do sometime soon is on the range of solely ice/snow/winter-based games out there at the moment, both commercially and less formally via Indie platforms or flash portals. I'll try to make it a habit to post here more regularly, probably every week. I am really teetering on the edge with Grad school at the moment, so I definitely can't do much on the prototyping end, but compiling all the research I've done into digestible posts should be fun and relatively easy. I have to keep my writing muscles nimble for that final master's thesis anyways!
Before I go: check out this ice-based game from the interwebz. It's simple and pretty satisfying to play:
www.kongregate.com/games/Nitrome/ice-beak |
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